Paul, Technically Speaking

A software engineer and product-oriented problem solver working at the intersection of engineering, design, and operations. This is where I break down what I build and what I’m learning along the way.

Crafting a design system for a multiplanetary future

Most companies try to stay ahead of the curve when it comes to visual design, but for Planetaria we needed to create a brand that would still inspire us 100 years from now when humanity has spread across our entire solar system.

Introducing Animaginary: High performance web animations

When you’re building a website for a company as ambitious as Planetaria, you need to make an impression. I wanted people to visit our website and see animations that looked more realistic than reality itself.

Rewriting the cosmOS kernel in Rust

When we released the first version of cosmOS last year, it was written in Go. Go is a wonderful programming language, but it’s been a while since I’ve seen an article on the front page of Hacker News about rewriting some important tool in Go and I see articles on there about rewriting things in Rust every single week.

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Work

  1. Zocalo Health
    Company
    Zocalo Health
    Role
    TPM & Software Engineer
    Date
  2. ORDRS
    Company
    ORDRS
    Role
    Tech Lead & Software Engineer
    Date
  3. 132 Design
    Company
    132 Design
    Role
    Founder
    Date
  4. Don Jeter Elementary School
    Company
    Don Jeter Elementary School
    Role
    Bilingual Teacher
    Date
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